Tuesday, 17 January 2012

Planning the build.

So it has come to my attention that a lot of the walls on the ship will be curved, and that it will be difficult to construct them from BSP's.


 I have found one tutorial on how to make a curved BSP that I can use for the curved deck, but it will not be possible to use this technique for the overall shape of the ship.
The main dining room inside to ship is a simple rectangle shape so my plan is to build that in UDK and add the outside structure of the ship as a static mesh and scale it around the room. I will then use the shape of the mesh to build the deck from BSP's and fit it to the mesh.
I have chosen which end of I will model and which will appear to be frozen under the ice.










 This end is more interesting and includes the main wheel and mast. I think these are the defining features of a ship and it would be a shame to miss them out.

 This is the room I will be whiteboxing first and then scaling the rest of the ship around.


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