Saturday 31 March 2012

I have been working on the terrain whenever I need a break from texturing/modelling. There have been dramatic changes in the scale of my environment after looking over the Frozen Planet screenshots.







































I used the static mesh of the ship to build the deck.


So I have just been working through my asset list and populating the Ward room.

I can never seem to get the size of the rooms right. In the actual ship, the rooms are just big enough to fit the beds in from wall to wall,

 but if I scale my room down to the size of the beds, the space seems way to small, but if I size the room and bed up, the bed seems way to large, so I have finally settles on a size and although the beds seem a little bit too long, It has to be that way as I cant possibly make the rooms any smaller.


 Here are some progression shots showing assets and lighting ideas.


 I have decided that it all looks way to warm and cosy to be a frozen ship and I need to change the lighting and colours. I have taken a screenshot into photoshop and played around with the colour balance until I decided on this.

 Here are the lighting results in UDK.


 I have kept the orange lighting in the rooms. I like the contrast between the colours and think it draws the player in.